Here are a few quick videos of that creature in a walk cycle
Saturday, February 8, 2014
Spore Robots in Galactic Adventures
This was a design for some snap on weapons I made for one of our Spore creatures. The creatures got all kinds of interesting parts and capabilities in that Spore Expansion Pack.
Spore Robots
more concepts showing body blocks snapping onto a bendable spinal structure;
The key was a certain fun tactility as you dragged the body block off the palette and onto the spine.
How it snapped in place and slid around clicking and snapping in small increments along each spine segment.
You could then attach other blocks to this main block and they would move with it and the parent spine segment.
You could also reduce the number of spine segments or add them by pulling end handles (like in Spore)
A decent robot could be built with 2 or 3 spine segments, but more complex behaviors could be made with
longer spines.
The key was a certain fun tactility as you dragged the body block off the palette and onto the spine.
How it snapped in place and slid around clicking and snapping in small increments along each spine segment.
You could then attach other blocks to this main block and they would move with it and the parent spine segment.
You could also reduce the number of spine segments or add them by pulling end handles (like in Spore)
A decent robot could be built with 2 or 3 spine segments, but more complex behaviors could be made with
longer spines.
Friday, February 7, 2014
Spore Robots Concepts
Spore Robot Prototypes
Scouring my older backups for artwork and came across these concepts I did for a Spore Robots Game
we pitched.
The core idea was combat between highly customizable robots in 3 different classes or types based on Speed, Weapons, and Defense, in a destructible environment.
We wound up outsourcing these designs to get modeled and textured. Some of the designs and models made their way into DarkSpore eventually :)
We wound up outsourcing these designs to get modeled and textured. Some of the designs and models made their way into DarkSpore eventually :)
Saturday, June 30, 2012
Spore -Small City Concept
This was a concept for a small city built by a primitive and artistic culture

Here are some maya models I made showing the basic look and color scheme of the architecture.
I was really inspired by ceramics and Gaudi for these buildings, so I called this the Ceramic Culture.
Factories would have alot of smokestacks
A typical residential building. Dr. Seuss was also a real inspiration in designing these buildings, especially the way little things would animate and bounce around on them.
Wednesday, June 13, 2012
Spore Space Colony Concept
A model for what the walls for a space colony might look like. There would be some kind of energy or glass dome, ala old time sci fi, on top of the walls to seal the colony from hostile planet atmospheres.
After talking with Will about the idea, we decided to go with a high tech look, he also wanted some kind of video screens around the outside of the walls that would show that this colony
was advertising itself...kind of Blade Runner-esque.

Thursday, June 7, 2012
Spore - Editor
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