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Wednesday, June 6, 2012

Spore - Vehicle Editor Concept

Spore- Editor Concepts

Here's a preliminary and rough modeling, lighting, and texturing concept done in Maya of what the vehicle editor environment would look like for Spore.
I was inspired by backgrounds from the game MetalSlug. I was imagining it as a giant interior of
a spaceship, and picturing some kind of energy doing the "editing"(represented by the volume light)
I'm using an exported vehicle from Spore with a baked on AO map from game (kinds low res) and standard specular and reflective settings done in Maya using a baked out specularity map, also from game.